![]() ![]() ![]() One can clearly see that the efficiency gains quickly decrease at higher levels. Stardust is the most limiting factor in the game, and one should therefore spend it carefully and efficiently, making sure to look at the CP gain relative to Stardust cost (see Figure 8). Powering up a Pokémon from level 30-40 requires twice the stardust as from 20-30, while only increasing the stats by 8 % and the CP by about 15 %.CP, while only requiring 46 % of the total Stardust cost if powered-up from level 1, or 30 % (75,000) if started at level 20. A level 30 Pokémon has already reached 92 % of its max.CP, while only requiring 17 % of the total Stardust cost if powered-up from level 1. A Pokémon at level 20 (hatched Pokémon and raid bosses) has already reached 75 % of its max.To answer that question one should look at the CPM, the CP and the required Stardust at every level, relative to its respective maximum value (see Figure 7).įigure 7: Combat Points, CPM and depending on the Pokémon level ( Source)įigure 8: CP per level-up and CP per level-up and Stardust depending on the level How does a Pokémon’s battle ability improve with its level? The CP is not a measure for a Pokémon’s DPS, but rather a rough measure for its total damage output (TDO). The Pokémon’s damage output per second (DPS) therefore doesn’t scale linearly with its CP. It is worth noting that a Pokémon’s stats scale linear with the CPM, while the CP scales with CPM squared. Table 14: Appraisal messages for the highest stat(s) ( Source) 1.2 Pokémon Combat Power (CP)Ī Pokémon’s combat power is roughly given by: Its stats don’t point to greatness in battle. Its stats are not out of the norm, in my opinion. Its stats are all right, but kinda basic, as far as I can see. Its stats indicate that in battle, it’ll get the job done. Its stats are noticeably trending to the positive. I am certainly impressed by its stats, I must say. Its stats are the best I’ve ever seen! No doubt about it! They also rate the Pokémon’s size, which has no impact on the game to this point apart from a few specific medals in the Trainer screen. They always rate the overall IV percentage first (see Table 13), followed by a rating of the Pokémon’s highest IV: attack, defense and/or stamina (see Table 14). To make use of the appraisal function one must understand the Team leader’s messages first. Table 13: Appraisal messages for overall IVs ( Source) Overall, your Pokémon may not be great in battle, but I still like it! Overall, your Pokémon is not likely to make much headway in battle. Overall, your Pokémon has room for improvement as far as battling goes. Overall, your Pokémon is a decent Pokemon Overall, your Pokémon is a strong Pokemon. Overall, your Pokémon has certainly caught my attention. Overall, your Pokémon is a wonder! What a breathtaking Pokemon! Overall, your Pokémon looks like it can really battle with the best of them! I do however make some exceptions for Pokémon with a high level, a high attack IV (13-15) and a useful evolution that can be effectively used to battle without the investment of Stardust (i.e. A combination of ingame function and IV app usually leads to precise results.īefore using external apps or websites I personally prefer to use the in-game appraisal function to pre-filter the caught Pokémon, transferring every Pokémon below 80 % IVs. The game itself has the appraisal feature which provides a rough estimation of the IV range. Outside of the game there are several websites and apps that use the given information on the Pokémon screen to estimate the IVs. Since IVs can have a significant impact on a Pokémon’s strength, it is worth checking them if one wishes to identify the strongest Pokémon. Typical values for good Pokémon for attack, defense and stamina are around 150-200, so IVs add up to 10 % of the base stats. (combat power multiplier) is a constant that depends on the Pokémon’s level ( details). Wild Pokémon therefore have an average of 50 % perfect IVs, while hatched Pokémon and raid bosses have an average of 84 % IVs.Ī Pokémon’s total stats are given by ( Source): IVs for wild Pokémon range from 0-15, and from 10-15 for Pokémon hatched from eggs or caught after raid battles. In addition to these base stats, which are equal within one species, every Pokémon has individual values (IVs), that are added to the base stats. Stamina, proportional to the Hit Points (Sta).Defense (Def), inversely proportional to the damage received.Attack (Atk), proportional to the damage output.1.1 Pokémon stats and IVsĮvery Pokémon in PoGo has three different base stats: Before we start discussing which Pokémon are useful and worth the Stardust investment, we need to think about what makes a Pokémon strong. ![]()
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